An App Review: Angry Birds

Angry Birds

I feel like I don’t have to say anything else.  The game is ever so popular with all age groups. There was even an “Angry Birds” boat in the Dewey Lake Fourth of July boat parade this year where the occupants flung water balloons off the boat and had the decor of boxes falling.  It was quite amusing.  That’s beside the point, I want to take a look at this app in the learning context.  According to the Rovio website, “Angry Birds features hours of gameplay, challenging physics-based castle demolition, and lots of replay value. Each of the 120 levels requires logic, skill, and brute force to crush the enemy.”  I think this says a lot for the development of the game because it goes into the developers mindset that perhaps the game was not meant to be addicting, where people sit around and play the game all day, or talk about it constantly and the dialogue of how someone beat a certain level.  Perhaps there was an educational intention behind this development.

Although the game is widespread in the traditional media and will most likely go down in the record books of pop culture, I’d argue that there is some legitimate reasons to integrate Angry Birds into the classroom.  According to Herrington, Herrington, and Mantei (2009), Design Principles for Mobile Learning, there are eleven major design principles when looking at the creation of a mobile learning environment.  I believe that Angry Birds fits the bill for the following principles: Real world relevance, Mobile contexts, Whenever, Wherever, Whomsoever, and Personalise.  Angry Birds provides users with the ability to have some real world application when looking at the construction of the various structures that are “under attack.” These structures are obviously not sound and hence require additional support. Additionally, as this article suggests, the birds are being “flung into the air.  Thus, providing physics teachers will real world support for their discipline and engaging the students through something they are already familiar with.  In conjunction with the real world advantages, the other five principles go hand in hand with this app being available on mobile computing devices ranging from Palm, to iPhone, to iPad, to laptop, etc. which makes the game and learning environment constantly available to any user that has access to his or her own mobile device.

Barbara Fernandes in her blog provides some excellent out of the box thinking in her integration of Angry Birds into classes that aren’t physics, but language arts with writing and reading strategies that can be deployed when working collaboratively on the game itself.  I’d like to argue that other disciplines could be included as well.  What about integrating Angry Birds into art class by drawing your own level or background for the game?  The integration is endless as long as you are creative and purposeful in your decision making.

In the creation of the many versions and “seasons” of Angry Birds, I feel as though Rovio has undergone the same user feedback and interaction as discussed by Bradley, Haynes, Cook, Boyle, and Smith in their chapter “Design and Development of Multimedia Learning Objects for Mobile Phones.” Albeit not drastic changes, changes have been made with later releases of this app, which perfects what they are working with and how they are crafting this app as fully-functional with limited down time or interruption, making the game that much more addicting to users.

Overall, Angry Birds was developed incredibly well to engage a user.  The users continue to compete for higher level advancement, more stars (by becoming more perfect and receiving a higher score), etc. It’s only time until Angry Birds and Rovio continue to advance, upgrade, and change this game into a true learning experience for all.

Mobile Photos and Videos

Lights, Camera, Action!

Do we really need the huge sets to capture great photos and videos?

With the increase in mobile technologies, my answer is NO!

I feel as though I could (potentially) be a photographer or videographer with my iPhone or my iPad because of the quality pictures and videos that can be taken.  Every amateur photographer can turn pro with their mobile devices!  Our students walk around with their smart phones or camera-enabled phones ready to snap any given moment for fear of losing a memory.

As the great quote says, “A picture is worth a thousand words!” In today’s classes students are providing with a number of different reading strategies to read their difficult textbooks and to assit them with reading comprehension and fluency.  One of those strategies is to visualize….pictures (drawing them or taking them) is a phenomenal way to assist with the learning process.  For an extra credit assignment on mummification, I had my students document the progression of orange slices over the course of three days using three different factors.  Then, the students need to snap pictures of the three days and describe the transformation as well as determine which is the best method of preservation and which most closely resembled Egyptian mummification.  The results showed the learning that students had.  By pushing our students to be active users of their mobile devices, we encourage them to document their learning and show that their learning is ubiquitous. Additionally, we promote our students as content creators, not just content users.  They can actively engage themselves in the creation and evolution of learning.  Students can compile their learning in videos, on wikis, through blogs, and the rest in order to share the learning with others.

Put it into Action!

Have you ever been on a field trip with your students and unsure of how to captivate their attention or get them to put what they learned and saw into action?

On your field trip, ask students to document what they learn about historic locations, meaningful areas, exhibits, and other locations through the use of photos and videos on their mobile devices.  Students can go around and snap photos, read quotations, or say something about the historical location into their phone.

Take these photos as examples. Students need to not only snap the photos, but also detail what they learned from the site.  These insights could be shared within the class Twitter, Facebook, or Edmodo sites (among others) in order to permit all students to learn from others.  I took each of these photos on a trip with my 8th graders to Washington, D.C.:
US Constitution

The Constitution is the founding document of our nation’s country and laid the ground work US Capitol Buildingfor the government that we know today – established the three branches of government and other legal issues.  (left)

The United States Capitol Building houses the legislative branch of government that has the responsibility to carry out all of the laws for the entire country. (right)

OR…..

Or, if you are feeling adventurous try out SCVNGR with your students.  Although I have never used it, I have heard rave reviews about the prospect of this gaming situation using mobile devices.  This app certainly deals with intrinsic and extrinsic motivation for students with playing, doing challenges, and getting rewards.  Not only is this program social, but it is also educational in terms of the challenges that are being asked to complete during the activities.

My Mobile Devices

As a “techie,” I am always on the look out for new devices to purchase, scrapping together the funds to buy them in an effort to remain current with technology! My latest purchase was the iPad 2, which offered quite the dialogue with my wife about whether the new “toy” would be ours or mine.  While I try to make a conscious effort for it to be ours, I do really monopolize the time spent on the iPad and the apps downloaded as well.  I have never been happier with this decision because as one of my colleagues stated “You never see Steve without his iPad.”

Since the inception of the iPhone and iPad, I have slowly begun to move away from my laptop and can go for a significant amount of time without even turning on the laptop. I think this goes to show the significance of mobile devices and their ability to capture your attention and function as you need them to in order to complete every day tasks.  As soon as iOS can figure out flash, I will think that desktops and laptops will begin to become obsolete because of the necessity to be on the go and have anytime access to information.  The uses of these devices is paramount to the ability to breakdown the physical walls of learning and specifically designated learning spaces in an effort to create learning opportunities each and every day.  Even the car can be a learning space with these devices (although I don’t recommend doing this while driving).

iUses

I use my mobile devices for any number of different activities and tasks each and every day.  With my iPhone, I remain connected to family, friends, and the world as we know it.  I check in with my connections on various social networking sites, I read and send emails (personal and professional), I hold my calendar so that I never miss a meeting, play Angry Birds (of course!), and a host of other routine internet searches.

With my iPad, I conduct some of the same activities; however, I do more internet browsing and searching (due in part to the larger screen), keep in touch with all my files using Evernote, read a host of bloggers that peak my interest through a Google Reader app, hold my calendar, email, and listen to music (iPod and Pandora app).

What’s amazing is that through all of the seemingly meaningless tasks or even the ones that have profound meaning that I carry out on my mobile devices, I am in a constant state of learning.  I might be learning about a new way to find something or a new way to do something.  I might conquer a new level in a game because I did something differently, or I might read a news story that changes the way I view something else in life.  Regardless of the topic, mobile devices encourage, promote, and inspire learning to occur for the owner!

My Journey to 1:1 Continues…

Well, it is an exciting time as more and more preparations are underway in order to POTENTIALLY become a 1:1 school district for the next academic year.  It’s amazing the types of questions and preparations that a school must undergo when making this adjustment.  Don’t get me wrong; I realize the paradigm nature of the shift and transition, but I’m more surprised by the minute details that need to be considered throughout the process – everything from the infrastructure, to the platform, to the device, to the LMS, to everything in between.

We just completed our wireless site survey that will provide the school with a blueprint to the wireless infrastructure we will need in order to support all of the wireless devices.  Additionally, the fun has begun with the testing of both a MacBook Air and a Dell Latitude comparison.  I am certainly biased toward Apple products, but I know that I am the minority in that regard.  Hopefully, the decision will be made that is in the best interest of both the students and the teachers.

With all of these great changes, comes much apprehension among the staff members as we think about doing our jobs differently.  Some are excited and looking very much forward to the new technology, while others are filled with significant apprehension.  It was pretty timely that I read Rich Kiker’s “5 Strategies for 1 to 1 Classroom Management” because I wanted to send out this quote to my entire staff : “This stuff is new to me and I don’t know it all.  But I am excited to learn it and I know that it empow­ers you as learn­ers.  There­fore, I am will­ing to embrace tech­nol­ogy because I know it will make your edu­ca­tion more valuable.”” I think that Kiker’s quotation here truly sheds light on any change and integration of technology.  As educators, we must be prepared, adaptable, and honest with both ourselves and our students.

More to come on our journey to the world of 1:1…

Are cell phones really evil?

I became inspired to write this post in response to a friend of mine’s previous post on the usage of cell phones (and technology) within schools.  Nick McDaniels and I attended Marquette University’s College of Education together, served as TAs together, and worked on the student council for the college together.  I have the utmost respect for McDaniels as a friend and educator.  However, I have to completely disagree with his post “How Technology in the Classroom is Destroying Education” on the Marquette Educator as the alumni blogger for the year.  While I understand his frustrations about the usage of cell phones and students always trying to get away with anything or deceiving a teacher about using them, my response would be the timeless line – “If you can’t beat ‘em, join ‘em.”

I have come to like the blog The Innovative Educator and Lisa Nielsen’s writing style.  Her recent post “Banned in School” is a fabulous look at the things that are banned in schools that really shouldn’t be banned at all.  Take a look at her slideshow because it really opens your eyes to why school’s are banning various programs; cell phones making the list.

So, quit trying to stop students from using phones in the classroom, but rather transform them into a teaching tool that will be less a distraction and more as an instructional tool.  Using cell phones, especially those with smart features, data packages, and WiFi, permits students to have a wealth of knowledge available at their finger tips.

  • Have a question?  Google it.
  • Want an extra credit assignment?  Here’s one that I did:  as we studied Morse Code with my 8th graders, they had to send a text using Morse Code and see what the responses would be like.  This then transformed in a new direction with writing: Is Morse Code a forgotten language?

Gather realtime feedback about comprehension using Poll Everywhere and other online polling programs.  This instantaneous feedback can provide you with real information about your students and could change the course of how you are teaching something in a minute.

Aside from the enhancements in the classroom, the K-12 Edition of the 2010 Horizon Report states: “people in all parts of the world to look to mobile computing platforms as their device of choice, as they are often far cheaper than desktop or laptop computers.”  As educators, isn’t it our task to be providing more opportunities for learning in the real world?  Shouldn’t we be preparing our students for life outside of the school building, day, year?  This is the time to make the difference and educate our students.

Those evil cell phones?  Use them. Bring them into your classroom. Make them a part of your instruction.  Don’t look back, but look forward!